

Anyone who’s stuck around here long enough would know that’s a very real possibility. I don’t know, this is a bit of a ramble, and it could just be me being weird. Without a doubt, that would become a lesser version of the intended game.
GROUNDED ARACHNOPHOBIA MODE MODS
It’s a more elegant solution as far as I’m concerned, but then that presents the problem that using mods blocks achievements. The No Spiders/Insects Begone mods turned the game’s Frostbite Spiders into bears, and while the bears look like they’re about to start dancing on their hind legs, they also exist naturally within the game’s world.
GROUNDED ARACHNOPHOBIA MODE FULL
Perhaps the best way games have been altered to cater to arachnophobes comes from, to come full circle, Skyrim, specifically the game’s modding community. Still, it’s at least funnier and cuter than Grounded’s offering. Instead of removing or altering the spiders, the game adds a giant sticker of a glitched cat over the spider, which again could be seen as immersion breaking. It’s a bit of a paradoxical argument, I know, but it’s how I feel.Īrachnophobia modes are a relatively new idea for games, with the most notable example in the past being Satisfactory, though that opted for a more direct option.

I wouldn’t be able to shake the feeling that I’m somehow playing a lesser version of what the developer’s intended, despite the developers giving that option in the first place. Grounded’s world is clearly a fantastical one, but one that’s, well, grounded in reality, and last time I checked, floating orbs only seem to exist in bad Discovery Channel documentaries about someone’s alleged encounter with an alien abduction.īy all accounts, the spider presence in Grounded presents some genuine terror for players, so naturally I’d only be able to play the game with the arachnophobia mode on, but doing so would break Grounded’s immersion, which would hamper my enjoyment immensely. While the eyes are arguably a little bit discomforting, the floating blobs are certainly a world apart from the default spiders, but that’s my issue. – Once you are in the settings menu the spider image is hidden until you press a button to expose it. – The first menu of the game asks if you want to change the spiders. Here are the final Arachnophobia Accessibility settings in ( CW: shows in-game spider) Obviously, leaving the slider at 0 shows spiders as normal, but as the slider moves up, they begin to lose their textures and limbs before turning into a floating blob with beady red eyes. The arachnophobia slider is listed under the accessibility options, and sees players adjust the size and shapes of the game’s spiders to better alleviate their fears. Unfortunately, now that the game has launched and I’ve seen what the arachnophobia mode entails, I’m fine with never playing Grounded.

Sure, the survival genre isn’t one of my go-to genres when looking for something to play, but at the very least, it’s on Game Pass, so it’s not like I’d be losing money to give the game a try. Immediately, the game piqued my interest once again. That’s all I needed to mentally check out regarding the game, but then news dropped that Obsidian would be adding an arachnophobia mode to the game. Well, a regular sized spider, considering you play as some shrunken down kids, but you get my point. It’s why Grounded didn’t appeal to me at first, with the reveal trailer ending on a shot of a giant spider.

Don’t ask me how I got past the intro either, I’m pretty sure I just closed my eyes and started swinging until the monster fell over. Fighting them out in the open is one thing, but enclosed spaces? Nah, I’m out. Among my friend group, I’m the guy famous for quitting Skyrim because I ventured into a cave and got cornered by multiple Frostbite Spiders. While my phobia has eased somewhat in recent years, it’s still pretty bad, so much so that if there are big spiders in a first-person game, I’m usually the first to cut my losses and quit. Here’s a little fact for you: I hate spiders.
